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Unreal 5.4 Quality of Life | Author: Connor Prosise | 7/24/25
July 25, 2025
by
Untamed Gaming Studio
The Problem: In the two previous classes, we used Unreal 5.3. It seemed like at least once a day, I would have to delete all but the core directories and regenerate the Visual Studio project. It was a...
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Adjusting Real-Time Ammo Display | Author: Koda Durbin | 7/24/25
July 25, 2025
by
Untamed Gaming Studio
The Problem: This week, I implemented an ammo counter for the player UI. While the logic wasn't particularly difficult, I underestimated the importance of variable binding. I used hardcoded values and...
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"Visual Countdown" | Rex Mejia |7-24-25
July 25, 2025
by
Untamed Gaming Studio
The Problem During testing the Out of Bounds mechanic worked purely with a hidden timer. If the player left the designated map, a 5-second countdown would silently start, and if they didn’t return...
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UI Logic Lost in Translation: When It Wasn’t the Code Author: Marcos Salinas | Posted on: 07/24/2025
July 24, 2025
by
Untamed Gaming Studio
Author: Marcos Salinas Posted on: July 24, 2025 The Problem During this week of development, I encountered a confusing issue while working on the Pause Menu Settings in our Unreal Engine project. Ever...
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AI's Identity Crisis: When Enemies Turn on Each Other| Author: Antony Castro| Posted on: July 24, 2025
July 24, 2025
by
Untamed Gaming Studio
During this week's development sprint, I encountered a critical bug: our AI enemies were engaging in unexpected friendly fire. Instead of focusing their aggression solely on the player, they would occ...
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Adding Fab Assets| Author: Connor Prosise | 7/18/25
July 19, 2025
by
Untamed Gaming Studio
I needed some assets for a first aid kit and a mine. I noticed unreal had a feature that lets you search and import them right from Unreal IDE. It is really convenient and allows you to import them di...
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Setting Up Game Loop | Author: Koda Durbin | 7/18/25
July 18, 2025
by
Untamed Gaming Studio
The Problem: This week we focused on getting the game loop set up with an end result. We ran into an issue when testing whether the player could win or lose the game because we didn't have a way for t...
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Fixing Audio Stacking and Overlay Duplication in Menu Transitions | Author: Marcos Salinas | Posted on: 07/18/2025
July 18, 2025
by
Untamed Gaming Studio
The Problem This week, while refining the menu system for Operation Nightfall, I encountered two separate but related issues: audio stacking and menu overlay duplication . The first issue occurred whe...
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Preventing Overlapping Spawns: Ensuring Enemies Don't Stack Up| Author: Antony Castro| Posted on: July 18, 2025
July 18, 2025
by
Untamed Gaming Studio
This week, a noticeable issue emerged when I created the enemy spawner: newly spawned enemies were frequently appearing on top of each other, creating a chaotic and unrealistic pile-up. This wasn't ju...
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"Weapon Assignment Bug" | Rex Mejia | 7-17-25
July 18, 2025
by
Untamed Gaming Studio
The Problem During this week's sprint, I had an issue where the Enemy Agent could not properly equip a designated rifle. The rifle was being derived from the BaseCharacter but even though it was there...
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"Getting Code Running" | Author: Connor Prosise | Posted on: July 11, 2025
July 12, 2025
by
Untamed Gaming Studio
The problem: I encountered many problems getting the environment set up and running. When I downloaded the code from Perforce. I was not able to get the project to open and getting it to compile. Hope...
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"Unreal Packaging Issue" | Author: Antony Castro | Posted on: July 11, 2025
July 12, 2025
by
Untamed Gaming Studio
This week, as I pushed towards getting a playable build of "Operation Nightfall" ready for internal testing, I hit a frustrating roadblock: the project simply refused to package for Windows. Every att...
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Animation and Player Input Issues | Author: Koda Durbin | 7/11/25
July 12, 2025
by
Untamed Gaming Studio
The Problem There were quite a few problems that arose while preparing the beginning stages of Operation Nightfall . From a user standpoint, having visual feedback and the ability to complete objectiv...
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Replacing a UI Button Without Breaking Bindings | Author: Marcos Salinas | Posted on: 07/11/2025
July 11, 2025
by
Untamed Gaming Studio
Author: Marcos Salinas Posted on: 07/11/2025 The Problem While refining the Pause Menu UI in our Unreal Engine 5 project, I ran into a serious issue when replacing a basic button with our custom menu...
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"Source Control Issues"| Rex Mejia|7-11-25
July 11, 2025
by
Untamed Gaming Studio
Part 1: The Problem While trying to start the project and having to use a new source control came with issues of learning how Perforce works itself into Visual Studio and Unreal Engine. Setting up Per...
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