"Getting Code Running" | Author: Connor Prosise | Posted on: July 11, 2025


The problem:

I encountered many problems getting the environment set up and running. When I downloaded the code from Perforce. I was not able to get the project to open and getting it to compile. Hopefully, this might give some insight into future Devs working on this project.

The Solution:

I was previously using Unreal 5.3. So the first step was to get the 5.4, which is the version chosen. The project had the VSTools plugin required. After some searching, I needed to update my Visual Studio to 17.14.x.  When it opened, it gave me the option to add the project.  Next, I received some cryptic build errors. It turns out that the 64-bit .NET libraries need to be in the path ahead of the 32-bit version. Once this was fixed, I compiled and saw an issue with a module missing from the build. I added the UMG module to the build script and was then able to open the project in Unreal and run the game.

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