Unreal 5.4 Quality of Life | Author: Connor Prosise | 7/24/25


The Problem:
In the two previous classes, we used Unreal 5.3.  It seemed like at least once a day, I would have to delete all but the core directories and regenerate the Visual Studio project. It was a terrible development experience. I wondered how people built games with this tool.

The Solution:

For this class, we used 5.4. It was a wonderful experience. It handled five developers checking in code and compiling with almost no issues. I'm looking forward to continuing with Unreal Engine.

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